![]() ![]() ![]() Tyrian 2000 is refreshing from other shmups because it is not a ‘one hit and you die’ type game. What is more interesting is the main mode which allows the customization, looking at the data nodes you pick up, and so on.Ībove: Crisp and colorful graphics makes Tyrian 2000 age well. There is an arcade mode which performs as it sounds. You can alternate between one or two players, play on three different difficulties, alter how fast the game is, choose your levels from branching paths, and customize your ship. Tyrian 2000 is unique in its plushness of options and how content rich the main game is. Tyrian 2000 is an overhead shmup (such as Xevious or Zanac). I even got my Mayflash adapter Mayflash controller to work natively. Tyrian 2000 uses every controller configuration you could want. This game is multiplayer on a single computer. Since it uses DOSbox, a simple script might be needed for Linux use. ![]() This game runs on Windows, Mac, and Linux. Replayability is given due to the different arrangement of weapons and ships a player can choose.Ībove: This game has an incredible soundtrack.Ībove: This game is designed to be very challenging.Ībove: This game has co-op mode with two people playing simultaneously.Ībove: This game can double as an arcade game (it actually has an arcade mode). But what makes it so playable is that your ship doesn’t die in one hit. Solid arcade action, excellent music and sound effects, and good difficulty makes Tyrian 2000 a classic. Alexander Brandon’s soundtrack kicks ass.VERDICT: While offered free online and at GOG, Tyrian 2000 is one of the best space shooters (shmups) made with nothing remotely like it. The universe can fend for itself, I’ve done enough. The game doesn’t take itself too seriously, with the player character eventually despairing at a future of being hurled into battle against ever more ridiculous fleets of spaceships and deciding to make a break for it. ![]() Sure, the later stages get pretty damn tricky, but as far as these types of games go I suspect it’s on the easy side. I’ve been nibbling my way through the game for a month or two in five minute sessions on my lunch breaks. It’s an elegant balancing act that stops you mindlessly blasting your way through the game’s lengthy five episodes. If your shield goes you start taking hull damage. If your shields take a whack then you should hold off on the offence to give them time to recharge. It’s not too much effort to wind up with a satisfyingly ridiculous amount of bullets spewing in every direction from your craft.īut you might not want to do that, as your guns and shields draw from the same power source. During the levels you collect points that can be cashed in to upgrade your ship, power up your weapons and improve your equipment. Not quite a bullet hell (though it approaches it at times), Tyrian is effectively a shooter/RPG hybrid. It’s arguably the termination point of a long-line of Western scrolling shoot ’em ups, taking in chunkily-drawn games like Xenon II, Raptor: Call of the Shadows and Hybris. Released as plain old Tyrian on PC in 1995, Tyrian 2000 is the deluxe version released in 1999. One day I’ll scale those peaks…īut for the moment, Tyrian 2000 scratches that itch. I’ve read powerful and convincing articles about the purity gameplay and high skills ceiling, but have generally observed the classics like Radiant Silvergun, Ikaruga, Dodonpachi and so on from a distance. Scrolling shoot ’em ups have long been a big blind spot for me. ![]()
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